Battlegrounds Each Battleground match will be formed by a map with 5-8 guilds that will battle each other for 10 consecutive days. Besides that, the map consists of a fixed number of provinces, where each guild will be initially placed at the edges with a province and an included HQ (the map distribution should provide as equitable distances as possible between guilds).
The total number of goods required per building remains consistent though. So if a building costs 3,000 goods to build, it might be 1,345 of Goods #1, 1,036 of Goods #2, and 619 of Goods #3. Then the next time that same building could cost 255/2,145/600 respectively. Either way, itโ€™s 3,000 total goods dispersed among three different kinds of Step 5: Switch to Defensive โ€“ Longbow Archers and Cannons. By the end of Forge of Empires, most players will use a combination of longbow archers and cannons for their offense. Similarly, this also proves to be a strong defense โ€“ both units have great damage output and more importantly, range. Movement and Battle Field. Units are moving on a one dimensional scale, one player's units are all starting at -7, the other one's are starting at 7. If no opponent is in range, the unit moves forward as far as possible. By default, the moving cost is always 3 per tile, i.e. planes are assumed with a movement cost of 1.5. 2) Go to your campaign map, and select a province. Select a sector, and click attack. Donโ€™t worry, as 99% of you already know, it will prompt a confirmation with which it allows you to make final minute army set-up. Remove all of your desired units like in the screen shot below. 3) And finally, simply select the removed units and move them

Hereโ€™s a quick tip right off the bat, do not invest too many forge points into the Oracle of Delphi; they can be better used for other Great Buildings. In Forge of Empires you can categorize Great Buildings into 5 groups: Battle Support; Product Support; City Defense; Population; Others.

4IbC0.
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  • forge of empires battle points calculation